We have been playing video games since 1958, the gaming industry is getting even bigger and bigger every day, faster platforms, better graphics, smarter gameplay and control systems. But yet, we still struggle with the same problem we faced in the beginning, how to protect a game against unauthorized copying and distribution.
Back in the days in 1986 one of the first computer viruses ever was created as an attempt to protect against unauthorized copying. As if that was not a disaster per-say, developers kept on experimenting with different protection methods each of which was compromised sooner or later.
Today, 24 years later, we are still living the same struggle, and just until recently we didn’t care, but we are starting to get mad as recent DRM (Digital rights Management) systems started inconveniencing rightful owners of games, by insisting on a permanent Internet connection to some unstable servers to play offline games?
Coming to think about it, why are they even still trying? It has been like 24 years people, and not a single game got away without being cracked ( Don’t count PS3 games, but it’s coming for them as PS3 is starting the smile after being tickled for so long).
See, I believe there are 4 kinds of gamers, lets call them, the Buyers, The Testers, the leeches , and the Cheaps.